YARS posted on May 19, 2012 14:46
High flyin', tendril throwin', enemy slicin', whip wieldin' muthaf***a
Prototype 2, where do we begin? In an age where open world gaming has really developed into a powerful beast, Radical Entertainment have decided to take a step back, reign in the breadth of other titles, and create an open world action game with a much narrower focus. And in doing so, other studios should take note: sometimes, it's not about the size or depth of your world, but what you decide to do in it.
Prototype 2 takes a mild deviation from standard sequel practice, by casting the protagonist of the original, Alex Mercer, as the enemy, and you as Sgt James Heller, who suffered a tragedy at the hands of Mercer and wants revenge. The change in character doesn't mean the actual game is any different, however: the start of the game results in Mercer infecting Heller, and a similar pattern of superhuman development takes place. Over the course of the game, Heller unlocks skills such as flight, super speed, and some wicked weaponry. Yes, you too will be able to slice, dice and tentacle-ise your opponents with a wide array of attacks, starting with the simple (yet oh-so-fun) ability to absorb and mimic your enemies.

A quick word on controls the simple pad layout is slightly customisable, and combo chains are wrought by alternately slapping and holding the key that corresponds to the move i question. It doesn't take long to pick up on what to do, and pretty quickly you'll be tearing about the boroughs of New York, laying waste to all you see with gleeful abandon, dropping F-bombs at every opportunity. The audio is little more than alright in Prototype 2, with genero-tunes that are quickly ignored, then massively overplayed by the sounds of gunfire, explosions, and visceral noises - for a game riddles with organic messiness, there's certainly no shortage of medical-bay ripping, rending and fisty-slappy schlock. Voicework is hammy and overblown, yet matches the overall feel of the game, meaning all the combat has a slightly silly sheen, as if the whole title is moicking itself with gleeful abandon.

Visuals are a mixed bag: it evokes a slightly comic-book feel, but really looks a little dated, with rough edges and slightly flatter textures than would have been nice. The character models are thin on the ground too, with only a few enemy variations as the game progresses meaning you'll be seeing a lot of the same faces as you progress. Buildings and environments are suitably grey, brown and flat for the most part, although the final third zone really ups the ante by tearing the cityscape to shreds and going totally apocalyptic to boot.
there's something about being elbow deep in enemies, throwing your weight around and making a mess that doesn't seem to get old
The basic gameplay is simple go to point X, tear everything in sight to shreds, rinse, repeat. Few missions really deviate from this, as although the principals behind your mission motives vary (save this person, destroy that experiment, track down some scientists, etc.) every mission sooner or later descends into chaos and destruction. Luckily, Radical knew that the only way around the monotony was to ramp it to excess, and P2 certainly has no qualms about painting the scenery in blood and guts.

And I mean, literally looking around after any fight tends to be an exercise in biology, and blood, muscle, mutated parts, limbs and general viscera are everywhere. You'll fight soldiers, mutants, giant tentacles and more, and although attack patterns vary from battle to battle, the basic idea of making a terrible nuisance of yourself cannot be understated. And a good thing too, as in terms of powers and abilities, you start overpowered and simply ramp up from there.

Beginning with some very nifty claws, Heller's rage is channelled through his need to behave like a puppy in a loo paper factory, and completing story missions and side quests unlock upgrades within several classes, as well as a plethora of new moves. You'll soon have a mental set of whippy tentacles, which can be used to create a black hole effect in enemies, or a spinning, scythe-like blade for decimating waves of soldiers in a flashing, cyclonic tornado of death. Failing that, you can simply pick enemies up and absorb them for health or skills. The absorption can also be used for a bit of stealthy sneaking about too, although don't rely on it, as it never takes too long before alarms sound and you'll be forced into heavy combat again.
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There's a lot to fault about Prototype, and its repetitive nature and shallow gameplay don't really offer much variance there's some collection side quests to be completed which add maybe a couple of hours to proceedings, but in truth, it's one long fight, move, fight, move, hide, fight, move sequence from beginning to end. And yet, it's utterly engaging there's something about being elbow deep in enemies, throwing your weight around and making a mess that doesn't seem to get old, and the meathead nature of the gameplay is strongly complimented by the presentation. And in a world of sandbox gaming which seems to get more serious with every GTA, it makes a nice second alternative to the OTT proceedings of Saints Row. And if nothing else, rent it for weekend, get some beers in, and simply enjoy tooling about a blood soaked landscape being a bit of a dick to everyone you meet.
The Good: Inventively violent; limited array of enemy types used to good effect; engaging, yet very OTT, storyline; addictive, destructive and a lot of fun
The Bad: Very samey; not a very deep environment; doesn't take itself seriously; limited replay; not a lot to do outside of the main missions
boss posted on May 19, 2012 09:45
Tim brings our review for Max Payne 3 It's been quite some time since we last saw Max Payne, and things seemed to have taken a turn for the worst. The story begins with Max in his apartment, drinking heavily and not caring about anyone or anything. ...
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YARS posted on May 18, 2012 15:41
I have been waiting for this one. Oh and it's free! Tighten up that straitjacket, because players are about to have some INSANELY good times in Arkham Asylum, the new FREE map for Gotham City Impostors available now in the Xbox LIVE® Marketplace and PlayStation®Network. It will be available for Windows PC in the near future.

Gotham City Impostors is a download only title that is available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 and Windows PC. The latest updates and news can be found at www.GothamCityImpostors.com.
Gotham City Impostors is an original first-person shooter where up to 12 players battle for control of an unhinged Gotham City overrun by impostors inspired by the DC Comics characters Batman and The Joker. Players can engage in deliriously fast paced, uniquely vertical, and completely unconventional urban warfare where progress supports leveling up and access to a mind-boggling array of customization options. Fans can unlock new Bats or Jokerz Impostor costumes and build their own specific load-out from a huge assortment of traditional and homebrew weaponry, equipment, and perks. Gadgets such as the Glider Rig, Grappling Hook, and Spring Boots give gamers unprecedented mobility options, while support items like the Bear Trap, Boomerang, and Body Armor open up new tactical options. The game features maps and modes inspired by DC Comics’ Batman license.
Keywords: map, gotham, city, asylum, arkham
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YARS posted on May 18, 2012 09:05
Today CCP Games is proud to announce that players can register for beta access to its upcoming free-to-play first person shooter, DUST 514, set to launch later this year exclusively on PlayStation® 3. The registration page is now live and players can register at http://www.dust514.com/beta.

DUST 514 is one of the most anticipated titles of 2012, and CCP is ready to accept sign ups from fans and gamers eagerly awaiting their chance to try out the revolutionary shooter. If accepted, beta registrants will be notified with an email invitation and instructions on how to access the beta. Thousands of players have already been able to experience DUST 514 during its closed beta, and CCP is beginning to let limited numbers of players join the action. Select players from CCP’s MMO EVE Online will gain entry into the DUST 514 beta this week, as well as all those who attended the EVE Fanfest convention in Iceland this past March. The beta will continue to expand throughout the summer, and CCP will discuss more details at this year’s Electronic Entertainment Expo (E3).
DUST 514 brings intense infantry combat, large scale warfare and rich character advancement to the PlayStation®3 in a system-exclusive free-to-play persistent shooter set in, and integrated with, the massive universe of EVE Online. Wage war in the next generation of first person shooters, where your next victory could prove the crushing blow to a galactic empire of thousands of online gamers.
DUST 514 is set to launch in 2012, exclusively on PlayStation3. For more information visit www.dust514.com and follow DUST 514 on Facebook and Twitter (@dust514).
Keywords: dust, beta, taking, applications, players
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