YARS posted on May 17, 2012 10:59
Prepare for some rather chaotic star wars
In space, no one can here you scream is a well known catchphrase that the creators of
Starhawk never even heard. In space, tons of psychopaths are happy to hear you howl in pain from being laden with bullets, whimper as vehicles with Megatron capabilities fly through your face and breath an unexpected last breath as buildings land on your head. The universe has got a whole lot deadlier, and it seems that the Earth's population is out to kill you in some of the most ridiculous ways possible.

Spiritual successor to
WarHawk,
Starhawk loosely follows the exploits of Emmett Graves, a mercenary caught in the midst of a universe clawing over corpses for a universal fuel known as 'Rift Energy'. A highly prized resource on one side of the coin, a devilish disease that turns humans into twisted beings known as 'Outcasts' on the other, Emmett's near-fatal encounter with an over dose of the twisted energy nearly pushed him over the edge. The plot tries to connect you with the tortured protagonist, however all you really need to know is he seems to have one of the most awesome jobs in the galaxy; shooting scum and building highly fortified compounds in a blink of an eye.
The story is a nice change of pace from the standard 'Take over the world' fare sci-fi usually forces us to fight through, but it's quickly forgettable. Emmett isn't a dislikeable character and comic inspired cut-scenes document events well, it's just that the plot never really finds a dramatic spark. An optimist would say the 5 hour single-player campaign is a comprehensive tutorial rather than a rather puny mode lacking in content. It's certainly a good introduction to the laws of
Starhawk, but after even a quick dabble against the Earth in online battles soon proves that this game was made to be played with others.
When chucked into battle, you're forced to get gung-ho as if it's second nature to any third protagonist, and you're usually cast onto barren wastelands that span what seems like miles. Due to the bare nature of the battlefields however, you're not encouraged to storm into areas on foot, leaving headquarters desolate for ages. The real trick up your sleeve is
Starhawk's 'Build 'N' Battle' system, a feature 'Lego' really need to implement in future for lazy kids. Pretty much anywhere, at any time, you can call in air support to drop an entire fortification on your position. Need a quick sniping solution? Instantly place a sniping tower at your feet. Need transportation to the enemy base? Set up a garage in seconds. Persistent enemy giving you grief? Call in a landing pad...to land on them.
A respectable new take on third-person shooters
The emphasis on construction based improvisation means that each match tests both conventional player skill and how well they adapt to an ever changing map. It quickly tips your conventional multi-player logic on its head when you're arsenal doesn't consist of insane weapons, but structures and some rather devious tactics that can alter the battle rapidly.
As online fights can host up to 32 players, there's always a miniature battlefield forming either on land or in the air, and your ability to cater battlefields to your liking means you're always near an invitation to battle. Bring a gun to a robot/aircraft fight however, and things usually end pretty poorly, forcing you to leave behind nothing but a Darwin award. Gather enough energy, however, and you can afford your own terrain tearing jeep or even better, robot come aircraft transformers known as Hawks.
There's a supreme sense of childish joy each and every time your walking tank transforms into a fighter jet. Flying controls are smooth, but you really have to amass a large amount of players in a dogfight to truly appreciate the use of all the power ups your vehicle can obtain. With a lack of players taking you on, the simplicity of the aerial based gameplay takes hold, and it's the only factor that can really ever so slightly bother you. The combat doesn't exactly wow, the RTS elements are extremely basic, and if any factor was left to stand alone then it would quiver and tremble like a deer caught in combine harvester headlights. Together however, they blend brilliantly well to present a blisteringly well balanced game of brains and brawn that doesn't let-up.

The ever changing war-zones are ridiculously bewildering to newcomers, but that's also part of their charm. Forcing you to think outside the box with the arsenals available, some may find the test of improvisational skills. The single player teaches you the basics of the game, but the A.I. is no where as devious as other players can be, and another reason why you won't return to single player in a hurry. As there are no in-game commands, it really is advisable that you enter the universe with a microphone handy. Those who wish to boss others around without one can play in split-screen, but the need to converse with team-mates isn't just for tactical purposes, but to learn how you can utilise the 'Build 'n' Battle' system in your favour. The sheer chaos of the battlefield generates this survival of the fittest attitude, and working with others quickly teaches you this. Stumble in on your own however, and it can take a while to really use such tactics to your advantage. It's still enjoyable to learn that you can set-up tactical forts and smash someone to pieces simply by aiming a respawn pod at them, it's just a slower and occasionally disjointed process.
A enigmatic third person shooter and RTS hybrid,
Starhawk may seem light on content, but there's hours of multi-player madness to take advantage of here. It's a shame that the defence focused campaign is as thin as the o-zone layer, as there are plenty of set pieces that would relish in taking advantage of the frenzied tactics you can implement online, but it's all the more reason to get hooked into the vastly layered multi-player modes. A respectable new take on third-person shooters, those who are looking for a fresh online battlefield to rule over and challenge more muscles than the trigger finger should definitely declare war on
Starhawk.
The Good: Engrossing and chaotic multi-player, Tons of unlockables for those who end up starting a career online, Pleasantly mixes both third person shooter and RTS mechanics well
The Bad: Incredibly basic campaign, Newcomers to online are forced to learn the underhanded tactics by themselves for a long time
boss posted on May 16, 2012 16:55
The Halo 4 Limited Edition has been unveiled. The limited edition gives players access to three future map packs, multiplayer specialisations, weapon skins and avatar items, as well as exclusive videos. The press release provides more detail: War ...
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YARS posted on May 16, 2012 15:25
Topple rival corporations as a digitally enhanced super-soldier. Hold on... Doesn't that sound a bit like...
If there's one thing that the videogame world will never grow tired of, it's the sci-fi fps genre, and while the market never seems to be massively saturated with them, there has been a steady stream of these games for as long as I can remember. Obviously with this being the case, the genre has had many hits, as well as a fair number of misses. Just off the top of my head, last year saw the release of Dead Space 2, Killzone 3, Crysis 2, Brink, Duke Nukem: (took) Forever, Deus Ex: Human Revolution, Resistance 3, Gears of War 3, Rage, and Halo: Anniversary, and as I said, that's just off the top of my head.
Syndicate is one of the first sci-fi fps games of 2012, and is allegedly a re-booting of a series of real-time tactical games released in the early to mid 90's, although it resembles another more recent game far more closely, but I've promised that I won't dwell on that too much.
At its core, Syndicate is a half-decent shooting game
The game begins with an exposition informing you that in the not too distant future, several businesses band together to form 'EuroCorp' a powerful technological development syndicate which proceeds to develop and implement powerful brain-enhancement chips which link their users into a worldwide 'dataverse', rendering any digital and networking devices obsolete. The 43% of the population who are not chipped are considered outcasts and banished to lower levels of the cities where they are effectively forgotten about.

Due to large scale corporate espionage and rivalries between syndicates, elite 'agents' are created, to protect the company's assets and interests. You step into the shoes of one such agent 'Miles Kilo', and throughout the game are tasked with various missions, which generally involve shooting a lot of people and destroying a lot of stuff on behalf of your corporate overlords
As you have already probably guessed, this is not the most original story, but it does serve to establish a world, and justify the action that follows taking place. Like many games of this type, the story in Syndicate does feel a little weak, and seems like a secondary feature to the action, but saying this, we have been spoiled in recent years to many first person shooter games that do also possess captivating stories. Still, a little more character establishment and development wouldn't have gone a miss here.
Development was handled by Starbreeze Studios, who have a fairly good track record, having garnered critical acclaim for 'The Darkness' and the 'Chronicles of Riddick' games. As such, the game mostly plays well the shooting is solid, and the 'Dart 6' chip features (which I constantly struggled not to call augmentations) provide some interesting gameplay mechanics. Sadly though, the game does suffer from numerous glitches, which makes the game feel somewhat rushed and unfinished. The game actually crashed a few times for me, and there were numerous instances where I found smaller objects I could simply walk straight through.

That said, these were not the biggest annoyances I experienced within the game. The levels (much like the game itself) are fairly short, and after each you are forced for wait for several minutes for the next section to load, while being showed various stats that seem fairly trivial and unnecessary. The chip abilities I previously mentioned do serve to add something a little different to the gameplay, but as there are only 3 available through the game, they get somewhat boring fairly quickly, and most levels are extremely repetitive, with occasional new enemy types being added, but without any real difficulty curve to speak of.
Occasional boss fights break up the action, but both the boss fights and the frequent quick-time events make it hard for me to take a game particularly seriously.
While it may seem like I've been fairly critical, most of these niggles are actually fairly minor, and don't detract hugely from what is a solid (if unadventurous) shooter. I can't fault the graphics too much, other than to say that they are fairly bloom-heavy, but that seems par for the course at the moment, and the soundtrack always fitted the action well. I've read that the co-op online mode is pretty good, and adds a lot to the otherwise limited lifespan of the game, but as I don't have live, I couldn't test it and as such can't really comment. At its core though, Syndicate is a half-decent shooting game, and while I'm sure it won't be up for any 'Game Of The Year' awards, you could do far worse.
The Good: Solid shooting, Some interesting gameplay elements
The Bad: Doesn't last long, Pretty linear, Not very original
boss posted on May 15, 2012 08:15
Today we have added the latest video for DiRT Showdown - for the Xbox 360 and PS3. This DiRT Showdown - Race Hard, Party Hard Gameplay Trailer can be viewed below with more videos and screenshots for the game in our media area, if you wish to check out the full range of content we have on the site Click Here. Let us know your thoughts on this video as well as your own views on the game by leaving your comments below.
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boss posted on May 15, 2012 00:43
The cover art for Halo 4 has been unveiled. Members of the NeoGAF forums pieced the puzzle together to form the Halo 4 box art after e-mails were sent out to Xbox Live members, titled ldquo;Your Piece of the Halo 4 Puzzle.rdquo; The unveiling comes ...
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